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Welcome
I am proud to announce 
With a team of 6, we created this game over the course of a semester.
I edited and implemented all the sounds, and implemented the wonderful score written for the game by our composer,
Jaime Fenoy.
For a comprehensive breakdown,
check out the Rookies entry for the game
Welcome

MY WORK

MyWork
AboutMe

ABOUT ME

I've had a passion for games and a desire to create them since I was ten years old.
 

What that looked like for me has changed over the years:

First as an artist, and now as a technical sound designer.

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In my free time I play and run Dungeons and Dragons campaigns with my friends.

I enjoy all kinds of games and have been enjoying discovering more of the indie scene in the past few years.

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Looking for work as a sound designer / audio developer

Willing to relocate

ResumƩ

Resumé

ROOKIE  AWARDS

 

TOWER TROUBLE

As a technical sound designer, I worked on Tower Trouble with a team of 5 - 2 artists, 2 programmers and myself. I sourced the layers for my sounds from libraries and layered and edited them in Reaper. Implementation was done entirely in Unreal Engine 5.3, using Metasounds.

I'm especially proud of the interactive music system I created for the game.

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THE FLOOR IS HACKED

As an artist I worked on The Floor Is Hacked! with a team of 6 - 3 artists and 3 programmers - being mainly responsible for the shaders and UI.

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draft-selection.webp
draft-selection.webp

STUDYING AT DIGITAL ARTS AND ENTERTAINMENT

 

Starting out at DAE I followed the art curriculum, and after finishing that, I was curious to see what designing and implementing sound for games actually entailed.

I fell in love with the blend of creativity and technical skills required to go from a raw sample or recording to bringing a game to life with satisfying sounds and a pleasant mix. I like having a lot of variety in my work, but I most of all enjoy thinking about audio systems that are efficient and pleasant to use for designers

Planet

Audio Development Internship at Cyborn

 

As end-of-study internship, I worked at Cyborn (Antwerp, Belgium) from February - June as an Audio Developer. My tasks there consisted of assessing the current audio pipeline and suggesting and implemented improvements to the workflow, for the sound designers as well as the developers.

During this internship I spent most of my time programming in C++ in Unreal Engine. I discussed my suggestions with the audio and
developer team, and also made sure to document any new tools.

Contact
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